Telnor Draconisis
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Character Sheet
Character: "Telnor Draconisis"
Aliases: Ronlet Nocard, Nortel Condra, and more...
Race:Human (?)
Class:Mage Necromancer
Level:17
Align:Chaotic-Neutral (with evil tendancies)
HD: d4+1/lvl,
HP: 50,
Homeland:unknown, Homeworld: Daedacus,
THACO-13,
HT:5' 11", WGT:155lbs, hair:hiplength raven black, kept in a braid, eyes: black,
Appearence: Tall thin and gaunt, Telnor's face shows the strain of years of intense research and dealings with the undead. He is always dressed in his black robe(see magic items),cloak and is never with out his skulltopped staff. Telnor wears very few items of jewelry and none are for looks.
STR:11 HIT-0,DAM-0,WGT-40,PRESS-115, O/D-6,BB-2
DEX:15 RCTN-+0, MISS-+1, DEF-2
CON:16 HP-+2, SS-95, RS-96, POIS-0, REGEN-0
INT:19 LANG-8, SPLLVL-9, LRNSPL-95, SPL/LVL-all
WIS:17 MAGDEF-+3, BNSSPL-2/2/1, SPLFL-0, SPLIMM-0
CHR:09 HMEN-4, LOY-0, RCTN-0
COM:09 PLAIN, NO EFFECT ON OTHERS
----------------------------------------------------
SAVINGS THROWS
PARALIZE/POISEN: 06/2 +4/+2/+2=+8, ROD,WAND,STAFF: 05 +2/+2=+4,
PETRIFY,POLYMRPH: 07 +2/+2=+4,
BREATH WEAPONS: 09 +2/+2=+4,
SPELLS: 02 +2/+2/+2=+6
Telnor is immune to 1st level Illusions because of his high Intelligance.

PROFICIENCIES:(24)
Sage:Monstology (18), Sage:Undead Lore (19), Herbalism (17), Religion/Drow (17), Spellcraft (17), Artistic Ability"Painting" (17), Riding Airborne (15), Healing (15), Survival"Underdark" (19), Appraising (19), Disguise (18), Arcanology (19), Concentration (19), Mental Resistance (19),

Signiture Item: "Staff of Undeath", As his signiture item Telnor's staff automaticly saves versus any attack he does, and still gets a save vs any attacks he fails. The link forged with the signiture item allows Telnor to attempt a skill check once per day to recieve a vision of the items location should it ever be lost or stolen. If successful he recieves a vague idea of the items location, distance, and direction. If the item is on another plane than he recieves a vision of the plane, but can discern nothing else until he travels to that plane. Should the item ever be destroyed Telnor can use the link to obtain a replacement. The replacement item should be one of great value and over time will come to resemble the original item in all respects.
Signiture spell: Through hard work and extensive training, Telnor has learned several Signiture spells. As such Telnor casts his Signiture spells at +2 levels above his current level, and impose a -2 to the victums savings throws and reduces casting time by 3. Able to have one signiture spell per level, they are listed below:
1st: Magic Missile:
2nd: Scare: victums -3 to attacks, and S/T's, lasts 19 + d4 rnds.
3rd: Vampiric Touch: 8d6 damage, same amount is healed to caster
4th:
5th: Animate Dead:
6th:
7th: Control Undead
8th:
9th:
LANGUAGES: Drow(written,spoken,silent), Black Dragon, Goblin common, Elven common, Dwarven common, Minotaur common,
WEAPON PROF'S:
Cross bow, Dagger(hand and thrown), Signiture item (Staff)+ Weapon spec: (+1 to hit, +2 damage),
KIT PROFICIENCIES/ABILITIES:
+1 vs necromancy spells,
Opponents suffer -1 to S/T's vs necromancy spells cast by Telnor,
+15% to learn necromantic spells,
Bonus spell per level(necromantic only),
Detect undead: continues in a 16' radius,
Immune to undead effects(level drain, paralisis, charm etc),
Turn undead(as priest) 1x/day per level.
WEAPONS
Staff of Undeath
DAGGER(+4 Lich tooth
ARMOR:
A/C : 0 SURPRISED: 1 SHIELDLESS: 0 REAR: 1
Bracers (AC3), and ring of protection (+2), dex bonus(+1), SPELLS (16/16/14/6/6/4/3/2):
(+2/2/1-wisdom/+1 necro spell lvl)
----------------------------------------------------CONTINGENCY: Telnor has two contingency spells worked onto his body that will take effect depending on how low his hitpoints drop. If dropped to 10 or less he is subject to a stoneskin spell, blocking d4+8 attacks. The 2nd is activated should his hp's drop to 1, he is subject to a wraithform spell lasting 32 rounds.

Familiar's
Crawling claws (2) "Hack and Slash" (familiars)
Int Non; AL N; AC 5*; M V 9; HD 2-4 hp; HP 6, THACO 20, #ATT 1; DAM 1-4 vs armored, 1-6 vs unarmored; SA Special; SD Special;, MR 25%; SZ tiny; ML 19.
Hack and Slash are the animated, perfectly preserved hands of an ex-gladiator and a thief. Now they serve Telnor in their undeath. Telnor has given each "hand" a ring of protection that add's +2 to their AC and Savings Throws. Imbedded in the gem of each ring is a tiny needle with one dose of poison (Type A). Both "hands" are totally under Telnor's mental control and will remain so as long as they and he are both on the same plane.
When the hands are with him, they spend their whole time roaming the areas amongst his robes and his cloak. The hands will react violently to any who try to search through or pick from Telnor's robes using the needles in their rings to poison any who attempt it. While within his robes they are at +2 to hit and surprise. Because of his mental contact/control over the hands, Telnor often uses them to draw out items and spell components for him. At his command the hands race across his robes pulling out the desired objects to help speed Telnor's spells and attacks. Telnor gained the two when he killed their group for assualting him. Telnor took the fighter's and the thief's hands and resurrected them as crawling Claws.


Email:
Telnor Draconisis

Website:
Telnor's Domain of Darkness